Nazwa Gatunek Data wydania Czas gry Ocena Komentarz Czas ukończenia
Screamer Arcade, Racing 2026-03-26 16h 07m 1.0 16h

PL | EN

My opinion may be chaotic, but it's a collection of thoughts I wrote down while playing and tried to piece them together

This isn't a racing game; it's a very poor visual novel with irritating quick-time events masquerading as Mario Kart-style races, a terrible interface, poorly implemented game mechanics, subpar graphics aside from the center-screen view, and irritating music. 1/10. There's not a single thing here that could raise the rating to even a 2. And I even suspect the heavily paid positive marketing for this game is too high, so I should downgrade it to 0. There's no way, with all the irrefutable evidence below, that this game has 90% positive reviews and no one notices. I know most people are idiots, but not that idiotic.

- Terribly designed menus; scrolling only works on designated items, the mouse doesn't work on some menus, and the only way to get to option 2 is with the keyboard.
- Terribly designed interface. Driving at high speed on narrow roads requires you to simultaneously look at the road and a multitude of indicators to know when to shift gears, when to activate a boost, while simultaneously using the boost in the center of the screen to release it at the right moment, and when to activate a strike.
- Terrible idea with the drifting controls. Ultimately, I didn't use the brakes once throughout the entire game, and after a while, I stopped using the steering arrows because they're unnecessary. You have to rebind the keys, and the only usable ones are gas and left/right drift, which also turns. You need three keys to complete the entire game.
- A terrible idea, with everyone speaking a different language, even on the same team. Unfortunately, this can't be disabled.
- Some races are interrupted by cutscenes.
- Changing the car's appearance is pointless because it doesn't change its appearance during the game.
- The presentation of upgrades is illogical. A few times, it shows that the strike works until you hit an opponent (it's only presented as an additional mechanic much later). Then, when you have to get the best position and as many strikes as possible, it turns out to be another poorly implemented mechanic, because the strike lasts a fraction of a second. Somehow, you have to be perfectly close to your opponent and hope they don't turn, while simultaneously controlling 20 previously described things during a fast race.
- Too many mechanics at once, inappropriate for this type of game, and practically every one of them is poorly implemented. - Zero races in a racing game, because every "race" is about do this, do that. Instead of racing, you slow down to wait for an opponent, accelerate, and do various other logical somersaults.
- The first introduction to shields: you press the button responsible for it like an idiot, and it turns out it works with double-clicking. There's no mention of this in the menu or tutorial.
- Terrible game balance. Race 1 is trivial, race 2 is difficult, and so on. Plus, you look, your opponent is 600 meters behind you, and a moment later you look, and they're only 20 meters behind. Why bother?
- The music quickly becomes irritating.
- The ending of the story is tragic, and the overall story is of very poor quality. You don't even have a chance to bond with any team, because every race is different team, so you're practically constantly racing against "your own team."
- The environmental graphics, especially in the countryside, look terrible, like all Switch games.
- The music is okay, but it quickly becomes irritating.

Terribly designed episodes:
8 where you have to do 2 poorly designed perfect boosts. Good luck, it's completely unintuitive, and the window for a perfect boost is 1 millisecond.
Around level 30, 2 more perfect boosts on a very winding route to checkpoints.
32.1, do 2 KOs on green reapers. You think their names are green. Why not? They're blue. Another poorly implemented mechanic, not to mention the fact that you have to slow down to do it, and you still have zero time to do it.
36.2 4 perfect boosts and at least 3rd place during the race.
38 KO your rivals and win the race with your team. I took 5 KOs, I finished 1st, and I had to re-race because the team bots' RNG decided we wouldn't win.
39 Same thing: 4 strikes, 1st place, but the team decided we wouldn't win, and another 5 pointless laps.
40.2 Good luck chasing Fermi on this track where none of the rules of the game apply to him, which apply to your car.
44.3 As if that weren't enough before, now, instead of racing, you have to slow down and hunt down two specific people, looking for them.

16 hours to complete.

← Powrót do listy gier